Update 49
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DESCRIPTION

- added mud (1)- added muddy mangrove roots (1)- added mangrove roots (1)- added mangrove log (1)- added stripped mangrove log (1)- added mangrove leaves (1)- added mangrove propagule (1)- added mangrove planks (1)- added mangrove planks with barnacles (2)- added mangrove door (1)- added triple block tall mangrove door (2)- added mangrove trapdoor (1)- added mangrove sign (1)- added frogspawn (1)- added ochre/pearlescent/verdant froglight (1)- added packed mud (1)- added mud bricks (1)- added reinforced deepslate (1)- added hanging moss to moss carpet sides (2)- reassigned dried mud to packed mud block (2)- reassigned random pots to invis mud brick walls (2)- reassigned timber frame mud tudor to double mud brick slab (3)- removed soul sand mud (2)- various changes & fixes (1,2,3)*(1)=basic (2)=addon (3)=bonusI'm planning to raise the minimum price for 64x/128x/256x from $1.00 to $2.00 USD, been undercharging my work for far too long. I've added a new tier called "emerald+" for $2, and in the following updates I'll be gradually lowering the total sub count limit for old emerald tier to slowly phase it out, until eventually removing it entirely. If you feel like $2 is asking too much then you're free to unsub and use other packs.Haven't made the deepdark sculk stuff yet, will be doing those plus items/boats next. And then will resume work on mobs after that. Don't ask for ETA or update progress.Updated the rp test map to 1.19 and added a deepdark variant of the stepwell build.===============================You can download the pack here (works with any 1.19 versions):https://www.patreon.com/posts/update-55-78099532Click on the files inside the folders individually to download them

Basic: all required essential vanilla textures

Items: item and armor textures

Mobs: mob and animal textures

Addon: optional extra custom textures that fits vanilla gameplay

Bonus: optional extra custom textures that doesn't fit vanilla gameplay

Models: optional extra custom models, works with any res versions

The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.The extra grass in the "models" pack works best with shaders with LabPBR SSS texture compatibilities and feature enabled, or SEUS PTGI HRR and "Smooth Lighting" option disabled. Otherwise I don't recommend using it.Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.To see the custom mob models/animations your best bet would be installing optifine or optifabric, currently a lot of them are broken with other fabric-based alternative mods.!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!For Optifine users, make sure these settings are set correctly, or else the textures/models will get messed up:

"Quality Settings > Connected Textures" to Fancy

"Quality Settings > Natural Textures" to Off

"Quality Settings > Custom Colors" to On

"Quality Settings > Custom Entity Models" to On

"Quality Settings > Random Entities" to On

"Quality Settings > Anisotropic Filtering" to OFF

"Detail Settings > Alternate Blocks" to On

"Detail Settings > Trees" to Smart or Fancy

"Performance Settings > Smart Animations" to On

"Shaders > Shader Options" and enable any LabPBR format emissive/sub-surface-scattering options

For Fabric/Iris-based mods users, please link your discord account to patreon and join my patron discord server to check the up-to-date mod list or get help on these matters.===============================Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted.

Patrix PATREON 43 favs
VIEWS1
FILES4 files
POSTEDAug 2, 2022
ARCHIVEDJun 10, 2026