Hey guys!
This week I only ran the fluid simulations. I didn't really think this scene would be such a big problem. Simulated tentacle + simulated duct tape + simulated cum. The clothing simulation didn't work out as I planned, but I ended up turning a blind eye to it because it's getting too much of a back burner. However, the fluid simulation is a complete failure. This is the best result of the last 3 days, after a lot of dumbing down and simplifying. But it still contains "floating" fluids.
I can't find the cause of the problem. I increased the resolution, the substeps, changed the simulation method, replaced the obstacle geometries. And the same phenomenon.
The other thing I don't understand is why my fluid is so fast when the speed is set to 0.8. I've been using it like that for years. But in this project all my fluids are ultrafast.
I hope a little rest over the weekend will help and I'll find a fresh solution on Monday.