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Thank you so much to everyone who continues to support us.

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Thank you so much to everyone who continues to support us.
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You guys are the driving force that keeps this project moving forward — truly, thank you from the bottom of our hearts. First of all, after releasing the first demo, we received a lot of valuable feedback — and we took note of every single point. This time, our main focus is to fix the weaknesses first, and then gradually develop the gameplay features that we believe will become the game’s main highlight — especially the goon-style animations that so many of you mentioned and enjoyed.Major changes coming in the next demo

Less “giant open-world,” more focused design We’re switching to a Sub-Level system to make the game smoother, reduce lag, and lower the overall file size.

Upgrading to Unreal Engine 5.6 The new version provides a ton of improved tools and features — especially for animation and visual quality.,

Improved Quest, Save, and Locomotion systems Everything will feel smoother and look more polished than in the previous demo.,

Storytelling — starting truly from zero This time, the narrative will be clearer, more grounded, and make much more sense.

Completely revamped Combat We’re adding more weapon variety, smarter monsters, and overall more exciting battles (a bit more challenging — but don’t worry, we’ll have assist options later!).

Upgraded Character Models Both the girls and the guys are getting visual improvements for a better overall look and feel.,

Improve combat system we have multiply weapon to choose for gameplay in the future for now we have a dildo sword look like

Environment & Atmosphere We’re enhancing the world’s lighting, color, and environmental details to make everything feel more alive. Thanks to the new Sub-Level system, we can now push the visuals further while keeping everything optimized and stable.

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Once again, thank you all for staying with us until now We’ll do our best to make the next demo truly “worth the wait.”

LycanTrack PATREON 13 favs
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FILES8 files
POSTEDNov 10, 2025
ARCHIVEDNov 10, 2025