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Mountain Pass Ruins

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An ancient crumbling temple commands a narrow alpine pass! Few use this route & fewer still recommend it, as the perils of the pass itself are well-known, let alone the native inhabitants…

Thoughts

Vertical combat zones give you some clear sightlines running from top to bottom, if foes are positioned at the uppermost platform.

Mix asymmetrically mobile (flying/climbing) foes in along with ground troops — Baby roc-mounted warriors?

Contents

Alpine: A grassy, verdant misty mountain pass!

Snowy: A snowy mountain pass along a hazardous Himalayan route. Try not to slip & find yourself at the heart of a snowball plunging five thousand feet down.

Lonely Sakura: A singular cherry tree, for the most contemplative of final showdowns & navel-gazing sessons.

Giant Nest: If you step on a twig, you lose your surprise round.

Desert: Don’t worry about walking with rhythm — worms can’t burrow through mountains. Probably.

Volcanic: Kinda a “trek up Mount Doom” vibe from this one. I recommend flaming fireballs periodically impacting the landscape.

Monk Pass: A variant tailor-made to blend nicely with the Iron Gate Monk Monastery temple mountain!

Day/Night Variants: Wherever applicable!

Dimensions

24”×36” wide/tall

Reminder

Remember those old PBS broadcasts? Well, okay, only the Americans would.

This map was made possible by viewers like you. Thank you!

DnDungeon PATREON 53 favs
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POSTEDAug 18, 2025
ARCHIVEDJun 10, 2026