Hey everyone! Just wanted to get in early with a merry Christmas / Happy holidays
I was really hoping to get a test update ready by Christmas at the least but it’s a bit further away than I wanted :(
I have a week off working coming up soon, so should be able to make some fast progress once Christmas Day is over.
What could you look forward to you ask?
- new cards! (I got carried away, adding around 50 or so new cards)
- fixes! (I tried to repair and fix as many bugs as possible. Most cards should be stable now, but that’s always wishful thinking)
- summons and card layers (so summons are a new mechanic. Think yugioh style summons. You can bring forth creatures to fight with you. Although the enemy can also do the same. Card Layers just add some flair to the cards - mainly a rarity symbol and a proper mana cost so it’s visible!)
- battle backgrounds (also working on adding new battle arenas for battles. A city scape with skyscrapers, a forest, a beach to name a few)
- allies (they will be finally removed. The trade option will still exist, but allies will be removed until the foreseeable future - they will be readded eventually once I figure some kinks out)
- booster packs (cards will now be in proper booster packs in the store. So modifying them will be easier, quicker and you won’t need to start new save files over and over again hopefully!)
- enemies (I have modified the hp scaling of all enemies to be based off multiple factors. They will be stronger / weaker as the days progress. It will be dependent on their wins, their current size, the day count to name a few) in addition, new skills for them all seperated into 5 main types.
- CG gallery (I will actually go through and correct the gallery so there isn’t any missing pictures this time. Or ones you can’t actually get cause I forgot them - hopefully!)
So it’s a large update as you can see. I want to thank you for your patience with me everyone!
Stay safe and be merry!