Previous Post

Here we go again!

Next Post
no preview
DESCRIPTION

"Vacation" time is over. After some long discussions, we decided to keep the project as it is for now in terms of development and direction. We will probably try to give some advantages to Patreon supporters, but without leaving anyone out. Of course, what may feel like a benefit for one side can seem like a disadvantage to the other, but in reality, nothing should truly change.

We are considering early access for paying supporters (which is pretty common) and maybe some cheat codes for those who prefer a shortcut. As for monthly pictures, renders, or similar extras, we decided to avoid them since they would take away precious time from actual game development.

We want to remind everyone that this is a project, an idea, and something we do for fun—at least for now. We both have real-life jobs, families, and responsibilities. Yes, the first version was quite big, but it took around six months to craft. The second update, which was also a huge effort for us, took about three months. Even though some people said it felt "short" or "empty," we think it was a good-sized update, especially considering it was completed in just three months. We were riding the initial hype and felt almost obligated to match your amazing support and good vibes.

That’s why we keep saying 12/31/25. We are confident we will have something earlier, but who knows? We may need the extra time to deliver a solid 0.3 for you.

We hope to keep delivering—for you, and for us too.

PS: It will take a few extra days before you start seeing development updates again. We’re planning to do a slow but complete playthrough of both routes (pure and not pure) to see how they feel this time and identify what can be improved.

Frisson Studios PATREON 54 favs
VIEWS1
FILES1 file
POSTEDJul 31, 2025
ARCHIVEDJun 10, 2026