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Errors. Errors everywhere.

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Errors. Errors everywhere.
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Honestly, I've probably regretted taking on this project more than 100 times already. It's so problematic, it's giving me nightmares. Most of the problems stem from the lack of proper software for Hitman 3 that can extract models in their "normal" form, rather than as a collection of meshes and textures with hash names. The second problem is the sheer number of bushes and palm trees. That's millions of polygons, almost always in the frame, and the S1 doesn't handle them well. The third problem is the lighting logic for the models, especially the sun. I spent a lot of time trying to get the interior lighting right for buildings constructed from models. I came up with a workaround, but it's not very helpful; ambient light still filters through and illuminates models that should be completely dark.Having put together something decent, I loaded the map into SFM and realized it couldn't even properly load what worked well in Garry's Mod. This isn't surprising, as it's a very outdated engine build.I'll try to fix something... because everything is so bad, I'll post another map that I've been saving for a rainy day.

I'm holding a figurine that I printed myself on a 3D printer 😁

mark2580 PATREON 40 favs
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POSTEDMay 31, 2026
ARCHIVEDMay 31, 2026