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🎮 Good Luke The Game — Progress Update

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🎮 Good Luke The Game — Progress Update
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Sup Goodies!!! How are you all doing?We hope you’re enjoying the project, and please know that your support is absolutely crucial for us to keep moving forward with the game’s development.

As you already know, we released version 1.1 and have already started working on v1.2. Over the past few days, we’ve been gathering feedback and preparing ourselves better for the next update. We realized we made mistakes in some areas of v1.1 that we definitely don’t want to repeat again.

Translations with too many mistakes:We have always cared deeply about translations. For us, it has always been important that Good Luke is as accessible as possible and that everyone can play in their native language. However, we ran into several issues with the translation process, not only in the final result, but also because the way we currently handle translations has been slowing down production significantly. Over the next few weeks, we’ll be looking for a better way to handle this. If we can’t find a good solution, unfortunately v1.2 may release only in English.

We announced a release date before having all planned content ready:We worked extremely hard on the base gameplay and crucial features for the game, but many of those features were very difficult to estimate in terms of development time. Our team is still relatively new to Ren’Py, so several tasks ended up taking 2 or even 3 times longer than expected. This resulted in delays and rushing through certain parts of production. For future versions, we’ll be much more careful when announcing release dates.

The game’s foundation doesn’t fully impress the player yet:Even though we added several new systems and features, our team believed that after seeing all the improvements and how much more complete the game had become, the update would feel satisfying. However, after release, we realized many of you felt frustrated by the lack of story content, which is completely understandable. From your perspective, you waited several months for only a few extra missions.

Random events only become truly valuable after we have a lot more main story missions:We’ve been working on many random events that can happen while navigating around the house, but these events lose impact in a world that still feels somewhat empty. Knowing this, our focus for the next updates will be 100% centered on missions and story progression.

Internal organization:Our team has grown over the past few months, but in the middle of all this rush we didn’t have enough time to organize tasks and deadlines properly. We’ve already identified this issue and have been working on improving our internal organization for over two weeks now.

With that said, let’s talk about what many of you really want to know: our plans for v1.2 🚀

A LOT more missions:Our goal is to add at least 30 new missions in this version. Many of them will involve interacting with characters directly through the map, while others will include lots of renders and animations. So don’t expect only huge missions packed with content — some missions will be short and quick, but with time and patience, the game will continue becoming bigger and better.

Progression with all characters:Unlike v1.0 and v1.1, v1.2 will focus on general progression across all characters. There will be many missions where you’ll get to know each character better and deepen your relationship with them.

BUT IMPORTANT: Don’t expect sex scenes with all characters immediately. We hired a writer and are now planning proper storylines for each girl. Some will have sex scenes very early, while others will develop much more slowly. We know waiting can be frustrating, but this is a stage where we need your patience and understanding. If we add sex scenes with every character right away, it would completely break the narrative progression of our game.

Polishing everything that already exists:We’re improving everything that has already been implemented. Some things are already close to what we envisioned, but many others still need improvements and polishing. So besides developing v1.2, we’ll continue refining everything already present in the game.

Making mission integration easier:We struggled a lot with this during the last update, so we’re now creating software to avoid this process becoming a bottleneck in production. It’s still in testing, but so far it seems very promising.

Managing the game size better:Our goal has always been to launch the game on as many platforms as possible, and that obviously includes Android. However, releasing a mobile version requires careful management of the game size. If we keep producing renders without limits, the game could easily exceed 5GB within just a few updates. Because of this, you can expect more missions using sprites and more moderate use of renders. For sexy scenes and sex scenes, we’ll still go all out with renders. But for storytelling, we need to balance sprites, renders, and animations carefully.

We’ve started developing new locations:We’re currently developing a supermarket and preparing interiors for some houses that weren’t finished yet. We’re trying very hard not to create too many locations too quickly, because that takes a huge amount of time and our main focus is missions, but you can definitely expect some new places!

That’s it for now, guys! As always, you can expect a lot from our team. We’re constantly learning and improving so we can deliver a game that becomes bigger, better, and more complete with every update.

Thank you all so much for your support ❤️Please keep following the project, and have an amazing week!

Good Luke PATREON 401 favs
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POSTEDMay 27, 2026
ARCHIVEDMay 27, 2026