Hey everyone! This week, we continued making steady progress across production.
As our workflow becomes faster, we are also starting to identify a few issues that were harder to notice before, and we are already working on fixing them.
One of the areas we are currently reorganizing is our sprite library. Until now, there was no proper naming standard, so we are creating a clearer and more consistent structure. Along with that, we will also be adding several new poses for the characters.
🏖️ Beach Environment Completed
We have finished the beach environment!
The next step is to start using it in renders and move into the final optimization phase.
❤️ Helena’s Missions
We are making good progress on the new missions, and soon you will be able to develop your relationship with Helena even further.
🔥 Vivian’s Missions
We also made progress on Vivian’s upcoming missions.
They are not fully completed yet, but the animation for one of them is already finished!
🚪 Helena’s Secret Room
We are also creating an “abandoned” room inside the motel, which Helena has turned into her own special little corner.
It is a very personal place for her, and those who manage to earn Helena’s trust may eventually get the chance to discover it.
You will see more of how it is looking very soon!
🎒 Inventory System Development
We started developing the game’s inventory system.
An inventory access button has been added to the HUD, and the initial item management structure is now being implemented.
We also added support for dynamically adding and removing items from the inventory, establishing the foundation for future mechanics, interactions, and features.
💬 Smartphone Messages
The smartphone messaging system is now entering the testing phase.
We are creating the visual assets and beginning the programming stage. Below, you can see an early preview, and over the next few weeks, we will share more updates about this feature.
💻 Programming Updates
🛠️ Artist Helper
A new version of the Artist Helper has been created with updates based on feedback from the team.
We also added a new animation system to the tool, making it easier to build and organize animated scenes.
📖 Story Scenes
More scenes featuring Helena, Vivian, and Nancy have been added.
A new main mission for Helena has been implemented, a new friendship scene for Nancy has been added, and we also corrected some branching issues in one of Nancy’s missions.
📱 Messaging App
A new messaging application has been added to the in-game phone.
This system will be used for conversations connected to side missions, allowing characters to contact the player and making mission progression feel more natural and integrated into the game world.
🚀 Good Luke Launcher Development — Experimental
We have taken the first steps in the development of the GoodLukeLauncher, a lightweight launcher for GoodLuke Games titles.
In the future, it is planned to handle game distribution, automatic updates, version management, and secure downloads.
It is important to make clear that this project is still in a very early and experimental stage. Right now, the focus is on validating the architecture, running internal tests, and developing the basic functionality.
Because of that, it is very likely that the launcher will not be available in the next version of the game.
Over the next few months, we will continue improving this tool so that, once it is ready, it can provide a simple and reliable way to keep our games updated without requiring manual reinstalls.
❤️ Thank You!
That’s it for this week, everyone!
Production continues to move forward, and as our tools and workflow improve, we are becoming increasingly capable of producing more missions, animations, environments, and systems at the same time.
Thank you so much for continuing to support Good Luke. Your support makes all of this possible!