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✍️ Zendaria’s Corruption – 0.5.0 Devlog | Week 9

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✍️ Zendaria’s Corruption – 0.5.0 Devlog | Week 9
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I want to apologize for the delay on this devlog, it ended up being almost two days late. Now that spring is getting closer, I got sick for most of this week, so there honestly isn’t as much progress to show as I would have liked. Even so, I still think there are a few interesting things worth sharing.

📖 Main Story Progress

A lot of work this week also went into the main story. (Unfortunately, I can’t say too much about it without spoilers)

So while this part of the week may not be very visible in the devlog, a good amount of time was still spent pushing the core story forward.

🩸 New Boss – Lunatic Cultist

Added a new mini-boss: Lunatic Cultist

Added full skill set:

Unholy Chorus

Sigil of Submission

Profane Drain

Tide of Veils

Lunatic Rapture

🛠 Fixes & Adjustments

Fixed a bug at the top of the monastery in Thamora Mountains where the player could not go back down properly

Added a new warning message before leaving for Thamora, informing the player that there is no way to return to that point of the game

Replaced Majora’s portraits, since the previous ones were feeling too outdated.

(New Majora's portrait)

⚖️ Balance Changes

As part of the ongoing rebalance work:

Increased all enemy HP by 35%

Increased all enemy ATK by 15%

These changes are meant to make combat feel more demanding and to encourage players to make better use of:

Different items

Elemental amulets

Enemy and zone-specific preparation

The goal is to push the player toward more strategic decisions instead of relying only on raw damage.

🌙 New Main Story Scenarios

Added three new scenarios:

Thamora Mountains Night

These areas will be accessed during the main questline and are part of the continued story progression.

🔮 New Important Item – Echo Glass Prism

Added the Echo Glass Prism

This is an important item that will allow players to organize their party more freely without missing dialogue from companions left behind at camp with Bubul.

This should make party customization feel much smoother while preserving story interactions.

🎨 Hand-Drawn Art Progress

Work continues on replacing AI-generated art with hand-drawn illustrations.

This week we now have:

Gina in her base colors and background

More progress will be shown soon, please have patience.

🖥 Custom Menu Progress

Work has continued on the custom menu system first mentioned back in Week 1.

A big thank you goes to a very skilled JavaScript creator who was commissioned for this task. In my opinion, the result is going to look excellent.

The image shown this week is still just a reference / work-in-progress preview, but I’m very excited about how it is shaping up.

Thank you all again for your patience and support 💜Hopefully next week I’ll be feeling better and able to show more substantial progress.

Bingus Bangus PATREON 76 favs
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POSTEDMar 17, 2026
ARCHIVEDMar 17, 2026