In Version 0.5.0, I mainly used a much newer AI model to generate images for the game. This new model is excellent for transformation scenes, furry content, strange creatures, monster girls, more complex outfits, and scenes with several characters on screen.
For example, the new Horny Sheep Bad End uses this model, and it allowed me to create a scene with multiple characters in a way that would have been much harder with the older model. Personally, this is my favorite model to use because it is much easier to prompt, much more flexible, and better for transformation content.
However, I also understand that the new model has a much more anime-like style than the older one.
The older model usually had more detail and sometimes looked more mature, but it was much more limited. It worked mostly with humans and simple humanoid characters, but it could become strange or uncanny when trying to create creatures, furry characters, cows, monster girls, or more unusual transformations.
Some people have told me that they prefer the older visual style because the new one looks too anime.
Because of that, I want to ask the community directly.
I will attach comparison images so you can see how each model looks:
Model A: New model, better for furry characters, creatures, complex outfits, transformations, and scenes with multiple characters.
Model B: Old model, more detailed in some cases, but mostly limited to humans and simpler creatures.
I would prefer not to mix both models too much in new content, because it may make some scenes feel visually inconsistent.
Poll question:
How should we handle the visual style?
Your feedback will help me decide the visual direction of future updates.
Hope you all have an amazing Friday! π