✏️ Zendaria’s Corruption 0.5.10 — Week 5 Devlog
Hello! 💜
This was one of those weeks when most of the work was technical, so there is not as much visual content to show as in previous devlogs. There were still some important improvements, new quests, new enemies, new scenes, and some new visual content being prepared for the game 💜
🐺 Wolf Scenes
A new furry scene was added to continue furry content.
Next week, I also plan to add more mid-furry content, including kitsune-like transformations.
👼 Angelic Transformation Scenes
A new scene was created based on a quest idea suggested by one of the members here in the comments.
I really loved the idea of adding an angelic transformation, so I decided to work it into the game.
Thank you very much for the suggestion!
👑 Crimson Palace MILF Content
New MILF-related content was also worked on inside the Crimson Palace.
This content is connected to a quest accessible from the Vortex Club.
🗺️ New Small Quest Areas
I also worked on several small new maps and areas for these quests.
🖼️ Bezel Art Code
I also worked on the code for the bezel art system. By next week, we should hopefully have a corrected version that properly adapts to different monitor resolutions.
🖼️ New Battlebacks
I also worked on several new battlebacks this week using diverse AI models.
While playing and testing the game, I realized that many battles were still using default RPG Maker battlebacks. I want to create dedicated battle backgrounds for the specific areas where battles take place.
They may not always be 100% perfectly accurate to the map, but they still look much better than using the default assets.
For next week, I want to continue creating more custom battlebacks for battle areas.
🍸 New Vortex Club Quests
The Vortex Club is receiving a lot of new content, most of the new quests that I've talked about in previous devlogs occurs inside the Vortex Club. All of this new content will be accessible after completing the current main Vortex Club route.
🐺 New Enemies:
Male Wolf
(This should not be confused with a werewolf)
This enemy will be used for new furry-related content and encounters. Similar to the Crazy Horse.
Crimson Guard
Just your regular guard from the Crimson Palace.
⚙️ Script and Optimization Work
I worked on several script changes. These changes should result in a small improvement to the game’s optimization, especially in terms of how certain visual effects behave. For example, the way clouds and fog are handled should now work a little better.
This improvement may be almost imperceptible during normal gameplay, since it mostly improves short-term memory usage.
💡 Lag Fixes in Several Maps
One of the main examples was the Blue Palace, which should no longer suffer from the same lag problems as before. The issue was caused by the heavier amount of luminous elements and lighting effects used in that map.
Some other maps had similar issues, so I have been reviewing and adjusting them as well.
🗓️ Future Update Schedule
I also want to mention that development for Version 0.5.10 will probably last around 8 or 9 weeks in total.
After release, we will move into the update schedule that was chosen in a previous Friday Poll, content updates every 3 months.
Thank you very much to everyone who voted, shared their opinion, and continues supporting the project. I will continue being here week after week with devlogs, polls, updates, and progress reports as development continues. 💜
Thank you very much for support. I know this week’s progress may not look as visual as previous weeks, since a lot of the work was technical, this kind of work is inevitable and necessary to keep improving the game.
I hope you all had a great weekend, and I hope this new week starts very well for all of you. 💜