Hello Everyone,
This is a continuation of the part break system. This part of the project I am slowly getting through, and this update contains all of the Carapaceon & Cephalopods.
I originally developed this when I was working on Questiary monsters and one of the biggest things I learned about part breaks during that time was. . If you aren't dealing damage to the monsters actual hit point pool, then the Players are going to ignore the mechanic, because its faster to just murder them, than it is to break the parts. So with my part break system, dealing damage to a part deals damage to the monster.
There is no reason not to target the parts, but with this idea, it will effect the creature's CR. So I will eventually run them all through a CR calculator to determine their exact CR when using this supplement, but for now reducing them by 1 CR should cover it (Though at low CR maybe 4 and lower they could probably be the same).
I am looking for feedback, there might be typos and I am not yet happy with the formatting, but it is something you can use against your Players if you want to test it out.
In the long run, my goal is to complete a category each month update (except when other larger parts of the project pull me away), unless its a super small one like amphibians or snake wyverns, but that will also stand for the couple really huge categories like the Elder Dragons and Flying Wyverns; where I will probably do half of them at a time. I will also look into refining the formatting to make it more sleek and readable.
When you have a chance please let me know what you think and thank you for your support!