So this upcoming Wednesday, I’ll be away for 4-5 days due to a family event. Now, I hope to release a playable level for my supporters before I go, but in case I can’t, I want to give a preview of how the levels are laid out and what's been tweaked.One change is the Scarab Keys in the original; you could only carry one at a time, but now I have it that Yui can carry multiple keys at once. Instead of the Scarab Key needing to be placed on a pedestal to unlock a single door, I have created these Magic Barriers that enemies can walk through, but Yui can’t unless she has the correct color Scarab Key on her.Lastly, I am gonna change the Vent Crawl/Wall Shimmy to be set up as One-Way paths. What I mean by this, using the Vent Crawl as an example, on one side, there will be a button that raises the ceiling in the vent for Yui to crawl through. Of course, the ceiling slowly lowers as Yui crawls through it, so when Yui exits the vent, the ceiling fully lowers, basically preventing Yui from going through it from the other side.Now the reason for these changes is quite simple, unlike the past levels' designs, which were more straightforward, this allows me to make the levels feel more maze-like, a bit like a Resident Evil game, with the player being made to return to past sections of the level, along with preventing the player from taking shortcuts that skip sections of the level.The attached image shows you the layout of the level along with the main path players need to take in order to complete them. I still have some coding to do, but really shouldn’t take more than a day or two, so it's very likely I’ll have a playable build before I go on the family trip, but again wanted to give a heads up since it is also Easter Sunday happening, and who knows what drama or news that comes around that puts me a mind set that prevents me from working.