[Now available for Silver Tier supporters]Alright, so I have a playable build ready to be playtested just in time before I leave on Wednesday for 5 days for a family event. Course being an early build, you should expect that not everything is fully implemented. For example, rooms for boss chases and possibly for puzzles are empty at this moment, but will be filled in sometime after some playtesting and polishing is completed.Sanity Orbs are not featured in the build yet, but systems that use them are not implemented as well, and currently I disabled the punishment system cause there is some small work needed on it. There of course, many things lacking sound fx, and the game uses a lot of placeholder props.
Also, some notes on the gameplay that I didn’t mention in the last post about the level. One is Mau (Cat-Girl), a mechanic who has changed. As she walks around, she can’t hear Yui due to her bell ringing, but if Yui hops near Mau while she is not moving (her bell isn’t ringing), she’ll go after Yui.Another is a new enemy, which is a Slime Creature that leaves a trail of slippery slime. Currently, there is no sketch/animation of this enemy, so as a placeholder, I took the Medjed Enemy and colored her green.Lastly, I just finished this build a few hours before bed, so I didn’t have time to do a 100% test run, but there should be no problems. However, if any issues are spotted, please message me as soon as you can, and I’ll see if I’ll be able to fix them before I leave on Wednesday.