Hello!
Shorter dev log this week once again. Late in the dev cycle there's just not much extra to say most weeks, and the focus is just working through the renders, whereas earlier on in the cycle I've got more to say about planning, structuring, writing etc.
The render count is up to an even 2800, by pure coincidence, still with 21/27 scenes complete.
As a reminder, and for those who may have missed this information, I will be away for the next ~10 days. I have transferred the current build of the game and all currently render images for ch4 to my travel laptop to do some testing and postwork in what free time I have while away, and I will begin formally planning and writing ch5 as well assuming I get time (though i do have a fairly busy schedule, so we'll see)
I get back on Tuesday 7th, and depending on how I'm feeling from travelling I'll either re-set up my desk and PC etc. that day, or leave it for the Wednesday (as a reminder also while i'm away my office is being renovated, and i've got to clear out everything currently in it, which includes my PC, desk, etc., everything unplugged and moved into another room temporarily until i'm back - i am not looking forward to having to get everything set back up again; sometimes you don't realize just how many wires and stuff you've accrued over time until you've actually have to move things and organize them!)
I've prepared two 4K renders to come out next week on Monday and Wednesday in place of the usual polls, there will be no dev log next Sunday, but there will be the regular 4K poll the Monday after. The render itself I'll aim to get out Wednesday as usual but it might be delayed depending on when I get my PC back up and running and how long the render itself takes. It'll be up as soon as possible, either way.
I am naturally looking forward to my time away, but I'm also looking forward to returning. I'm going to try to really push myself when I'm back to get the chapter finished in good time. I've love for everything to be basically ready to go in early August (we will see if the render times play nice).
Thank you all for the support as always! You can still reach me here or on discord if needed for whatever reason, I'm not going completely off-grid by any means, so reach out if you need to. If not, I will speak to you all in the next dev log on Sunday 12th!