Hello everyone!
Lately I've been posting very few updates and posts in general, but now you'll understand why.
Work on the release of SC I on Steam is currently at about 67%.
What I've already managed to do:
Edited the original game text (there were a LOT of errors).
Added a huge number of variables in the game, replaced the old ones where necessary, slightly adjusted the main characteristics, removed everything unnecessary, and formatted everything nicely.
Combined chaotic and messy files into proper storyline files (from 48 chaotic files I compiled 24 - you can see this on the attached screenshots).
Added in-game hints like “not enough dominance” or “submission below 5”.
Added colors for choices. There are several colors: pink - cute girly response, red - corruption response, purple - dominant response. More colors might be added later.
Improved scene descriptions in the gallery and added small hints where needed.
Created at least 55 new renders to replace the old ones. Mostly these are very important story-related renders from the very beginning of the game (the moment of Chris's transformation), and now everything looks exactly the way I wanted it to 6 years ago, but back then I lacked the experience and power haha.
With my current experience (6+ years), I discovered a simply colossal number of errors in the script. Most of them aren't critical, but some prevented players from seeing special content. Now everything is fixed, and you'll have another reason to replay and discover what you might have missed earlier 😉
Added screen shake effects in the right moments.
Fixed a large number of bugs.
Corrected all character names.
Reworked the script structure - now it's much more pleasant and clear to read. In short, I did a complete management of the game's skeleton.
The English translation is already finished and waiting for its turn, and now it will be simply beautiful! You'll be able to fully immerse yourself and feel everything I was trying to convey.
In general, not much is left to do, but it's very fine and meticulous work. I want to finish the main release work in February, though the actual Steam launch might take a bit longer because it requires thorough review (both from Steam's side and mine) and a huge amount of text - especially if I decide to add an achievement system (I really want to do that). But that's for later. Right now the main goal is to get a fully working and properly calibrated game build.
At this stage I'm doing absolutely everything alone, so it takes an enormous amount of time. Originally I wanted to hire a whole team and even formally assembled one, but first I fell into depression, then my income dropped dramatically, and I couldn't make it happen. But there are positive sides to this too: I fully immersed myself in part one, remembered things I had long forgotten, worked very carefully on editing, added a lot of new content, and fixed the old. Unfortunately or fortunately, only I truly know what the MC was supposed to convey in each moment of the game haha, and I wouldn't be able to pass my thoughts to another editor.
Coming soon:
Sound effects and music will be added - right now I'm busy searching for them.
I still have a huge number of very small tasks that I work on literally every day. Unfortunately I can't describe everything right now, but I'll try to cover it in more detail in the next report.
I plan to add machine translation for several more languages, and very soon you'll be able to vote on which languages they should be. I recommend not missing this moment.
A huge thank you to all of you for your support - you can't even imagine how much I love each and every one of you💚 The stability you give me helps me enormously on a moral level. I promise that when I finish work on SC I, you'll be amazed by what you see. I'm very carefully improving literally everything I ever talked about before but never had enough time for.
And I'm already really very close to finishing 💫
You can see some parts of the development process in the attached images.
Stay tuned