Next Phase Begins of Battle Maindens Animation and Character Refinement (SFW)
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This update is focused on early animation improvements, model refinements, and subtle scene adjustments as we continue evolving the Battle Maidens.
We’ve been working on improving animation flow by extending key frames, refining character models, and organizing scenes for better visual consistency. This includes early looks at updated characters, facial improvements, and adjustments to rigs and expressions, all while preparing for stronger results in upcoming animations.
To start, we worked on deforming the ring environment.
A more complete rig was set up to allow controlled deformation while keeping it visually consistent with the original scene. From there, motion starts to feel more dynamic and natural.
Here’s a first look at Karen in these updated animations.
Extending movements and frames is key. These adjustments may seem subtle now, but they’re setting the foundation for much stronger results later.
We’ll also be updating facial structures for several characters: Lisa, Dominique, Karen, and Naomi. Here’s a first look at Naomi.
Dominique’s head has been reorganized, and next we’ll be focusing on her hair animation, which behaves quite differently from before.
We also worked on Amelia’s body structure, organizing and refining it for better consistency.
On top of that, her facial expression is being adjusted.
The goal is to push it into a slightly more unsettling direction, refining both the sculpt and lighting to achieve that effect.
Lisa’s head has been replaced as well, and the improvement is already noticeable.
Karen received a blend adjustment, correcting previous issues and improving her overall look.
Naomi’s head was also replaced, bringing her closer to the updated style.
Thanks for all the support, more progress coming very soon!!👉 More exclusive content here:Bonnie HUD System & Alien Hordes - Gameplay and Battle Maidens UpdateBonnie Cel Shading & Tank Systems -Explosions, Missiles and RefinementEro-Tank Animation Test: Alien-Bugs, Visual Effects Testing, and Desert Scene Progress