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DESCRIPTION

I'm honored to introduce you to ARE – the Audio Reactive Engine ! 🎉

After nearly two years of work on audio reactivity, I believe I’ve managed to craft a fairly complete tool

ARE offers:

  • Automatic or manual drum detection (Drums) ;

  • Detection of the global dynamic of the signal (Global Dynamic) ;

  • Per-frequency dynamics detection (Reduced FFT) ;

  • Detection of low, mid, and high components of the audio signal (LMH Dynamics) ;

  • Manual BPM detection.

ARE is designed for optimization – parameters are available to reduce CPU consumption as much as possible while keeping output consistency. A graphical interface allows you to monitor audio signal processing and fine-tune the exposed parameters

Technical documentation is in progress, as well as two tutorials 🎓:

  • One focused on how to use ARE ;

  • One on how to make 3D elements audio-reactive.

If you encounter bugs or have suggestions, please share them – it’s super important for improving the tool! And if you use ARE in your projects, I’d love for you to mention it !😊

This project may not be copied or reproduced.

SARV PATREON 7 favs
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POSTEDJun 8, 2025
ARCHIVEDJun 10, 2026
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