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Hello everyone!

The next animation is nearly complete. There are still a few minor tweaks left to make, but fortunately, it looks like I’ll be able to upload it within this month!

To show you an even more improved and high-quality animation this time, I’ve experimented with a few new techniques.

1. Realistic Fur Simulation

The most satisfying result came from the fur simulation. In my previous animations, the fur was static and didn't move, which lacked a bit of realism. This time, I tried various methods to achieve natural, realistic fur movement. Despite my initial worries, I was able to implement it much faster than expected.

2. Modified Shading & Textures

I made some adjustments to the model's textures. Umbreon is a gorgeous and cool model, but I always felt it was a bit of a shame that the rendered look turned out so different from the viewport (pre-rendering) look. Honestly, I always thought the viewport version looked much cuter. So, I tweaked the shading style so that the final render looks closer to the viewport. Personally, I'm quite happy with how it turned out, but I'm also a little nervous to see what you all think.

3. Adding Actual Clothing

I’ve wanted to try this with Umbreon before, but back then, I had to settle for just using a towel. This time, I went all out and made proper clothing for the scene. To be honest, I completely underestimated this task. I thought it would be a breeze, but it ended up giving me the biggest headache. I wanted the waistline of the clothes to fit Umbreon perfectly, but using the pinning function didn't look quite right, so I had to find an alternative. On top of that, the fur kept clipping through the clothes. Fixing this required a ton of brainpower. I have discovered a truly marvelous solution to this clipping issue, which this margin is too narrow to contain... so I’ll leave it at that.

Thanks to these new attempts, I was able to achieve a much more satisfying result. Once I fix a few very minor details, I’ll start rendering right away. I can’t wait to share the final product with you all!

While these new experiments might not drastically change the overall look at a glance, this project represents a huge personal milestone and growth for me, which is why I wanted to share this long update with you.

As always, thank you so much for your incredible support!

Opusnine PATREON 497 favs
VIEWS1
FILES4 files
POSTEDJun 13, 2026
ARCHIVEDJun 13, 2026