Dev_log #02
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Dev_log #02

It’s been a few months since I started developing Milfheim: The Twisted.The major tasks for v0.1 are now complete, and I’m currently polishing the finer details.Developing an AVN alone has its share of challenges — 3DCG, rendering, and coding are all tough — but surprisingly, the hardest part has been building each character’s personality.

When composing scenes and writing dialogue, I realized how difficult it becomes to give each character individuality, especially when there are multiple characters of similar age (in Milfheim’s case, the MILFs…).In particular, defining the personalities of the main characters — especially the female lead — is crucial, as her characterization essentially determines the overall tone of the game.It’s like how a movie with an excellent actress can’t help but be at least decent.In my case, that character is Helen (you’ll be able to choose her name in the game).

I spent a lot of time designing her personality, appearance, and backstory.While I avoided unrealistic settings, I added a touch of drama to enhance the story’s tension and intrigue.Of course, the details will gradually be revealed as the story unfolds.For her concept, I drew inspiration from the Kumiho (a mythical nine-tailed fox from the East) and the Succubus of Western folklore.Of course, she’s not the type to literally seduce and devour people . 😊But I wanted players to feel that she’s someone who’s both warm and mysterious, gentle yet coy, composed yet capable of completely losing control.Not everything will be revealed in the early episodes, but if after meeting her in v0.1 you feel the impression I intended, that would be a huge success for me.

I hope you see a bit of Damian’s expression in yourself when you look at Helen. 😆See you next time with Preview #02.

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POSTEDOct 21, 2025
ARCHIVEDOct 21, 2025