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GHPC version 20201004 release notes

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GHPC version 20201004 release notes
DESCRIPTION

As always, you can access the build via your itch.io library if you've paired an account and previously installed GHPC through the itch app.  You can also access it at https://gunnerheatpcdev.itch.io/gunner-heat-pc-patron-build/patreon-access  

Note

This build introduces a larger map (2 km by 2 km) for vehicle testing.  The map includes AI tanks that patrol pre-set routes.  Their combat AI is deactivated, as we are still working on this feature.  

The new driver navigation system can be tested on any vehicle in either of the two test maps.  Simply aim the center of your view at a spot on the ground and press F4, and your current vehicle will switch to AI control and drive to that spot.  (This works best in free cam mode, which is toggled with F3.)  Attempting to drive the vehicle yourself will remove AI control again.  

All vehicles are now using new fire control system code that supports many features not previously in the demo, including independent optics stabilization and automatic lead.  You can see some of these improvements in the M60A3 TTS and the T-72M1.  

Changelog

Added new 2 km testing map, based on a slice of Germany (tell us the exact GPS coordinates to be added to future multiplayer testing!)Added basic driver AI and navigation/obstacle avoidance capabilityAdded basic gunner AI scanning routineAdded variable zoom levels to M60A3 TTSAdded automatic lead compensation to M60A3 TTS (uses last 1.5 seconds of traverse rates; lase to activate, and Ctrl+lase to remove)Added independent optics stabilization to T-72M1 and M60A3 TTSAdded fire gating to T-72M1 (prevents firing with the gun cannot physically align with the sight)Added inertia to turrets and guns to make them more easily maintain an aim direction while their parent platforms rotateAdded damage model to M60A3 TTSAdded animated fins to 9M111 and TOW missilesAdded navigation jets to TOW missilesAdded animated nose probe to ITOW missileAdded spiraling behavior to 9M111 missileAdded visible stored missiles in missile tubesAdded graphics settings for resolution and screen modeAdded randomization to laser aim point in TPD-K1 sight (on T-72M1)Added patron creditsImproved lightingImproved vegetation performance of proving ground mapImproved vehicle drivingFixed TPD-K1 laser aim point not matching red circle reticleFixed camera stutter when viewing your own moving vehicle from the sideFixed damage logs not reporting spall damageFixed projectiles not inheriting the speed of the weapon that fired themFixed some prop colliders in proving ground mapFixed arming distance on 9M111Fixed gunner posture on 9K111 missile systemFixed errors related to spawning and modifying projectiles

GHPC Dev PATREON 9 favs
VIEWS1
FILES1 file
POSTEDOct 5, 2020
ARCHIVEDJun 10, 2026