I'm trialing a player prey system. The humanoid enemies (Bee, Ice and Candy) will now eat you if they deal contact damage to you while you're below 30% health. Press the left/right movement keys to struggle and escape. While eaten, you'll take damage based on the damage stat of the enemy that ate you. If you die while eaten, you'll get the player-prey game over like before.Let me know if you think it's worth working on.The 4-15 boss now has a player-prey game over if you're killed by a hit from the bite attack, including the one that happens while making your way through the level to the actual boss.The 4-5 boss drops an edible doodad once all three are defeated.I've increased the delay between spawns during the 4-5 boss fight, let me know if it's still overwhelming.The freezing bug on the 4-15 boss should be fixed.I've changed the drill punch a bit, if it fails to activate because you got hit it'll go on a 1 second CD instead of it's normal cooldown, and it also provides i-frames on activation so it shouldn't get interrupted. It'll probably feel a little clunkier to actually activate but casts shouldn't be getting wasted any more.