I'm mostly keeping my head down and working, but just in case you think nothing's been going on due to the silence, here's some recent doings:
PhysicsFS just shipped a 3.2.0 release, which will be the last stable branch before I rip up everything (and possibly break API after 20+ years, eep!) as I work towards a PhysicsFS 4.0 release in the next few months.
There's also a PhysicsFS 3.0.3 point release if you want NOTHING NEW and just a handful of cherry-picked fixes over 3.0.2, but you probably don't want this, as 3.2.0 is still API/ABI compatible.
We shipped SDL 2.24.1 yesterday, as we're trying out monthly point releases while we work towards 2.26.0 sometime in November.
sdl12-compat is taking shape really well, and distros are starting to ship it as a drop-in replacement for the real SDL 1.2. Recently it started working with Civilization: Call to Power (that's right, Loki Software's 23 year old binaries!) among many other titles. We shipped 1.2.56 three weeks ago, and we're about to ship a 1.2.60 release based on all the feedback we're getting as more games get tested!
The SDL GPU work is continuing, and it turns out writing a compiler is a giant pain in the butt. Why didn't anyone warn me?!? But I'm in the process of writing the Intermediate Representation phase (which, since we don't actually target a real processor architecture or have an assembly language, is also the LAST PHASE of the compiler!). Then I can wire this into the SDL portions and hopefully see a rotating cube or whatever on my screen.
...and of course, there's One More Thing...
...but I'm not quite ready to show it to you, not yet. Stay tuned!