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A whole bunch of releases...

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A whole bunch of releases...
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I'm mostly keeping my head down and working, but just in case you think nothing's been going on due to the silence, here's some recent doings:

PhysicsFS just shipped a 3.2.0 release, which will be the last stable branch before I rip up everything (and possibly break API after 20+ years, eep!) as I work towards a PhysicsFS 4.0 release in the next few months.

There's also a PhysicsFS 3.0.3 point release if you want NOTHING NEW and just a handful of cherry-picked fixes over 3.0.2, but you probably don't want this, as 3.2.0 is still API/ABI compatible.

We shipped SDL 2.24.1 yesterday, as we're trying out monthly point releases while we work towards 2.26.0 sometime in November.

sdl12-compat is taking shape really well, and distros are starting to ship it as a drop-in replacement for the real SDL 1.2. Recently it started working with Civilization: Call to Power (that's right, Loki Software's 23 year old binaries!) among many other titles. We shipped 1.2.56  three weeks ago, and we're about to ship a 1.2.60 release based on all the feedback we're getting as more games get tested!

The SDL GPU work is continuing, and it turns out writing a compiler is a giant pain in the butt. Why didn't anyone warn me?!? But I'm in the process of writing the Intermediate Representation phase (which, since we don't actually target a real processor architecture or have an assembly language, is also the LAST PHASE of the compiler!). Then I can wire this into the SDL portions and hopefully see a rotating cube or whatever on my screen.

...and of course, there's One More Thing...

...but I'm not quite ready to show it to you, not yet. Stay tuned!

Ryan C. Gordon PATREON 3 favs
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POSTEDOct 5, 2022
ARCHIVEDOct 5, 2022