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Progress Report 62

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Progress Report 62
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SHADING ON THE GIF (JIF 🤣) IS THE IN-GAME ONE. PICTURE IS A SCREENSHOT IN BLENDER WHERE SHADING AND COLORS ARE OFF.

Greetings. It's me.

Thank you for your feedback again!

This week I've been working exclusively on visuals - trying to perfect the new shaders again and fixing the new model. It's still under construction. I've almost finished the shaders - added more softness to them (mostly for the skin to appear smoother), made the specular a lot more subtle (still debating whether to remove it completely, it's kinda visible on the neck)

I haven't finished the new outfit since I've been adjusting Aster's proportions and topology again because it felt off with the new new new face. So the outfit needed to be remade again. I can't show you my 2D "concept" because it's ugly (drawn), but I've decided on this: "mantle" will be relatively the same as the new one with the chain, but the chain will be less massive; shorts will be closer to the old ones, with a belt and "crease"; top will be something in between the new and the old one - with rolled-up sleeves and a small corset to show more belly (not exactly, I'll show it later). And gloves.

I was also working a lot on the rig again. I've decided to move from shape keys on the face to a rigged face. Also, pelvis-thighs deformations started to look weird again, so I've been working on them too (since these deformations will be much more common some day)

To put it simply, I've been doing everything I said I'd do in the previous (follow-up) post.

Next week I hope to finally finish the visual and other 3D stuff and continue working on the actual game.

That's all for today. Thank you for your support. Until next time!

prostochel2002 PATREON 129 favs
VIEWS1
FILES2 files
POSTEDJun 7, 2026
ARCHIVEDJun 7, 2026