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Fixing Performance

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Fixing Performance
DESCRIPTION

On the previous post I am mentioning how much progress I've been making on the performance side of the game, and it's true, but honestly it's still not there. The frustrating part is how unstable it is. It can run great one day and completely trash the next day without changing any settings or code. 99% of the performance issues originate from a single plugin, which unfortunately can't be replaced easily without rebuilding most of my eventing. I wish I knew this before making this much progress so I could just skip using it from the start (and also not invest hundreds of $ on other plugins that require it to function). However, we're still at Katrina, so it's best to take the decision to dump and switch it out now, before taking the decision when I am at like Franz and then I have to remake 6x more events.

So I am most likely taking the decision now. I want the game to be able to run perfectly on all devices, including phone, so this is the only way to go. This means I am recreating most of the eventing and the lighting, which will require an entire extra update for itself.

So since it's already time for the next EA to drop, I will be completely skipping any performance tweaks for the upcoming update and focusing on only adding the remaining Katrina content and scenes. The performance tweaks and event rebuilding will come on the update after this. And then we're finally entering Madeline.

Hopefully the rebuilding I make here will make general development far easier moving forward, and I won't have to spend half a week for each update just to test for frame drops.

Also take new Llavy pic.

dekarous PATREON 272 favs
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POSTEDJun 3, 2026
ARCHIVEDJun 3, 2026