Devlog Update: Poll Results & The Future of Battle CGs
Last Week's Poll Results
First, a huge thank you to everyone who voted! I was well aware of the popularity of the muscular "tall man" aesthetic, but I was genuinely surprised by the love for the "chubby women" option.
I’ll be honest - I originally included that as a minor placeholder, but the results speak for themselves. I will do my best to integrate more "thicc" characters and diverse body types into the game moving forward.
Regarding the clothing poll: the results were... expected. Perhaps I should have allowed multiple selections, but as we see in many SouthEast Asian cultures, people often wear light, revealing clothing to stay comfortable in humid climates. This fits perfectly with our poll results.
Battle CG Scenes & Mechanics
I want to clarify how Battle CGs will function. These scenes trigger when the player has been harassed enough for their clothing to be damaged or removed. While this won't strip away your ability to attack, it will impact your stats - specifically your ability to escape or your accuracy during a shootout.
Key details for Battle CGs:
Visual Evolution: The scenes will manifest as changes to the player’s posture and costume directly on the battle screen.
Immersion First: I am not adding full intercourse scenes into the standard battle flow yet. I believe jumping straight into that before the protagonist has been sufficiently "corrupted" breaks the immersion of the character's journey.
Future Systems: Dedicated "intercourse battle" mechanics are planned, but they will be a separate system from the base combat and are currently further down the development roadmap.
I am currently finalizing the UI interface and will begin adding the actual scenes starting next week. I’d love to get your input on the direction we take.
This Week’s Poll
Q: Which harassment elements should the game focus on?
You may choose multiple answers. However, please prioritize your top choice, as I will be weighting the primary votes more heavily to determine our main focus.