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04/04 Game Development Report

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04/04 Game Development Report
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Devlog Update: Makeup, 'Molest' Event, and Worldmap changes

In this update, I’m excited to share some progression-related systems, along with new makeup and event updates. I am also consistently working on the story and sub-event plots; however, I’m keeping the specifics under wraps for now to avoid spoilers.

Makeup Addition and Customization

The makeup functionality has been updated! While I plan to add more options in the future, players currently have access to five types of makeover tools: Eyeshadow, Extended Eyelashes, Lipstick, Highlighter, and Blusher. The protagonist is working undercover as a phuying-a worker in the red-light district. Occasionally, their roommate and coworker will help(make) them "powder up." The protagonist isn't allowed to remove the makeup; since they have a masculine frame by default, the narrative justification is that they must maintain a certain look to avoid making the customers "anxious" by making the protagonist look "as slutty as possible".

Random Event Updates

Living as a novice phuying in a Cartel-controlled village is a constant struggle. The residents are rough, and they will try to take advantage of you whenever they get the chance. I’ve added various events that increase the player’s Corruption and leave a lasting "stain" if the player fails (or chooses not) to fend them off.

These include Global Events, such as "harassment" encounters that can occur in any crowded area during the day. I will continue to add location and status-sensitive events as I further populate the world with story content.

World Map Navigation and Wildlife

The world map navigation mechanics have been updated. Wildlife now roams the jungle freely, migrating every six hours. Hunting these animals provides various resources and Provisions, which are essential for world travel.

You must manage your Provisions carefully. If they run low, your travel speed will decrease, and you’ll become susceptible to various "unfortunate" events. I am also planning to implement a Resting Mechanic to recover health after battles, though I am currently fine-tuning the balance for this.

Balledra Games PATREON 55 favs
VIEWS1
FILES3 files
POSTEDApr 4, 2026
ARCHIVEDApr 4, 2026