Release schedule:
Patreon members: June 28 at 7 PM UTC
Public release: July 8
I had some problems with how Godot handles certain media, so I ended up switching to a addon/plugin that works with FFmpeg. I had to rewrite some code, but it seems to be working fine now.
Depending on how it goes with compatibility and performance, I might keep using this setup for a while. If it doesn't go very well, I'll probably just go in a different direction.
The other thing is the possible future Android version. That'll probably still have to rely on Godot's native media support, so worse quality and bigger files compared to desktop.
Anyway, thanks for the support so far! ๐ฎ