Previous Post

🦚Town's Charm [0.8.1b] 🦜 + 🔒new code 😵 + about new update 🐔 + devlog 🤖

Next Post
🦚Town's Charm [0.8.1b] 🦜 + 🔒new code 😵 + about new update 🐔 + devlog 🤖
1 / 6
DESCRIPTION

Hi guys, how’ve you been? 🐸🦆

There's a minor update for version 0.8. There isn't any new content compared to the version I posted before, so no need to play it again if you've already played the last one. I decided to focus on finishing the remaining code/logic issues and leave the rest for the next update.

New code is "ZKMR".

WINDOWS (edit): https://drive.google.com/file/d/1dcWQ5qsqCDZv7iR7F0txIXAJxtDubNap/view?usp=sharing

ANDROID (edit): https://drive.google.com/file/d/1NqAOmpyk3hgjevCFh1hhPNCLogtXSm66/view?usp=sharing

About the new update

Over the following days I'll be working on the plan for the next update but I wanted to make a few things clear about the current characters. Currently, the only character with a mostly defined design is Claire. Apart from one or two small things, I'm aiming to keep her design until the end if possible. That being said, it's possible that for the next update some already introduced characters will get a redesign. This could be both visually and conceptually. The other possibility is that I decide to introduce new characters that fit the art style I'm currently using (most likely).  It's also possible that both happen.

As for events in the next update, it's very likely that new ones will be added depending on which characters get introduced or reworked. 

I'd also like to introduce small, repeatable events for Claire. These won't be tied to her story progression and could be erotic or not (it will be erotic most likely 🙂).

None of the things I just mentioned are defined yet, so I'm not sure how many of them will make it into the next update.

Now, the things that are definitely planned for the next update: 🐼

Defining the MC's design. I'm still not satisfied with it, which is why I've been avoiding showing him too much in actions and some events. 

Testing minigames. Not much to say about it.

Testing more interactive erotic systems. 

Localization.

Lastly, regarding the long-term direction of the game, Town's Charm is meant to focus primarily on MILF/older woman characters. That doesn't mean there won't be variety, but that will remain the main focus because that's what the game has been built around from the start.  👽

🐖 Town's Charm 0.8 - Devlog 🦙

GeneralThe 0.8 update was the biggest internal update of the project so far. Almost every system was reworked or rebuilt, including the background manager, the in-game GUI, and the interaction system, which was replaced entirely with a new component-based approach.

Two new locations were added along with several new Claire animations, new interaction sequences, and a noon slot added to the daily routine. The camera, dialogue box, social panel, and several other systems also received improvements.

Several bugs were fixed as well, including black screens, crashes during events, and various UI-related issues.

New animations

Several new animations of Claire around the house were added. 

New Claire interactions

Added several new interactions and actions for Claire, including some that are only available under specific conditions.

New locations

Two new locations were added: the Bathroom and the Kitchen. 

UI updates 

The user interface received various visual and behavior changes. 

EventGUI.

Now you can use the skip and hide feature in both Android and Windows versions.

Social Panel

A small was added to the Social Panel. You can now click on a character's location to instantly travel to where they currently are. 

LOGIC

Most of the work this update was related to the game's logic and architecture. I'll try to keep it short and summarize the most relevant changes.

GameController (Reworked): The GameController had gradually become the center of almost every major system in the game. This update focused on reducing that dependency and moving responsibilities to more appropriate systems.

Event Manager (Created): It operates independently and manages background changes, transitions, and the fade lifecycle, etc.

Signal Bus (Introduced): A new communication layer was added and integrated across the project. Most of the backend work in this update involved migrating existing systems to use it, helping reduce dependencies between managers and making the project easier to maintain going forward.

In-Game GUI (Rebuilt): The in-game interface was reorganized and rebuilt alongside the EventGUI. 

Input Manager (Reworked): Several systems related to movement, dialogue controls, and skipping were reorganized to make player interactions more consistent and reliable.

Interaction System (Rebuilt): The old interaction system was removed and replaced with a more modular approach. This makes interactions easier to create, maintain, and expand.

Audio Manager (Migrated): Updated to work with the new project structure introduced in 0.8. Functionality remains the same.

Daytime Manager (Reworked): Updated to support the new noon timeslot and several related gameplay changes. Additional improvements were also made to how time progression is handled throughout the day. 

Relationship / Affection Manager (Migrated): Reworked as part of the broader backend migration. The system is now easier to maintain and provides a cleaner foundation for future relationship-related features.

Transition Controller (Migrated): Updated to work with the new communication structure used across the project, helping keep transitions more consistent with other systems.

InfoPopup / Panel System (Reworked): A brand-new panel framework was introduced, and all panels were migrated to independent scenes. 

Interactable Components (New): A new component-based interaction framework was introduced, replacing the previous all-in-one approach and making future interactions much easier to develop.

Camera (Reworked): The camera system received several improvements and additional functionality, providing more flexibility while reducing its reliance on the player node. 

Dialogue Box (Polished): It received several improvements and fixes for events.

Social Panel (Stabilized): Multiple issues were addressed, and a new feature was added that allows players to quickly travel to a character's current location.

Player (Cleaned Up): The player controller received various structural improvements as part of the larger interaction and input rework.

Locations (Expanded): Two new locations were added and integrated into the existing exploration and navigation systems.

Ty for all the support. 🐮

JWAFF PATREON 85 favs
VIEWS1
FILES6 files
POSTEDJun 1, 2026
ARCHIVEDJun 1, 2026