Oh, walkthrough mods. Don't mention the W word around Naughty, or he'll start frothing at the mouth. Even now, I'm fighting the urge to go off at walkthrough mods with every fiber of my being, even if I fully understand the reasons why people feel a need to use them.
So, quick history lesson: apart from steering players through arguably the blandest possible path through Light of my Life and providing them with a terrible story experience - while flashing some donation links because why would someone who clearly doesn't give two ####s about the game even bother with a low effort attempt at making a mod if not to make some cash - the walkthrough mod was a bit of a support nightmare as well, as it turned out it was breaking saves in subsequent chapters and borking playthroughs for users (who then reached out to me as obviously this was my problem to fix), and no doubt turning even a greater number of people silently off of the game entirely and damaging its reputation.
By now though, Light of my Life's become too big for a low effort cash-grab, so walkthrough mod makers don't seem to touch it anymore, because even the minimal effort of pissing a random path through the game and presenting it as a best path, donations here please is too much work I guess. Which is fine by me, and good riddance.
But that still leaves the fact that for a portion of abused players out there, there is a real need for a safety net that outweighs whatever arguments I bring up about how the game won't let you drive off a cliff or miss content by accident, and how a mod makes it objectively worse to play. And my fear is that when it starts out, The Velan Reach will be small enough to be a nice juicy target for that particular brand of public service provider again, with all the problems we had with them last time 'round.
So I plan to get ahead of that and ship with some walkthrough options out of the box.

Apart from the warnings about locking out the path of a love interest and locking out a particular fetish, which Light of my Life incidentally does already, and having the option to not even show choices that lock you out of love interest paths (also something Light of my Life does), it'll have a setting not to show fetish lock-out choices, and even not to show disagreement choices (anything that might lose you a relationship point or otherwise harmlessly ruffle another character's feathers), although the game will on occasion acknowledge the player playing through the game with that particular option enabled.
Mostly though, The Velan Reach is doing exactly what Light of my Life was already doing, which is trying its best not to blindside you in a bad way, and make sure you don't accidently miss any of the fruits of the hard work that was put into it.
So this screen isn't so much about settings as it is about communication, reassuring players that they will be informed of serious consequences, don't have to worry that picking one character over another locks them out of one of them, and don't have to be afraid of missing out on content by picking some random "wrong" choice, without having to look for a ####y mod that only pretends to provide that.