Please make sure RabbitFX is installed before use.
2026/4/27 v1.6[1.2Fix]
Fixed the hair color error caused by the game version update.
2026/3/19 v1.5[1.1Fix]
Rolled back the mod version to 1.5 and performed the fix (Version 1.5 was a temporary version and has become invalid after the EFMI update).
2026/3/12 v1.6[1.1Fix]
Fixed the issue where mods became ineffective due to the version update;
Note:
Since this is only a temporary fix, it may cause bugs with some other items. If you encounter such issues and find them unacceptable, please refrain from using it;
I am aware that the efmi team is exploring fixes by modifying DLL files. Therefore, if future efmi updates cause this v1.6 version of the mod to stop working, please revert to using version v1.5.
2026/3/4 v1.5
Barring any unexpected issues, this should be the final version :
Adopted the RabbitFX coding approach to stabilize textures.
Sorry, due to computer issues earlier, the RabbitFX code for stabilizing textures wasn't working for me at all, so I kept thinking the RabbitFX approach was useless in EFMI. After carefully checking my computer's coding environment, this issue has finally been resolved. I'm sorry to those who previously suggested I use the RabbitFX method for not adopting it sooner and checking my own coding environment meow >.<
2026/3/3 v1.4
Added a fix for the wetness effect. (Not removing the wetness effect.)
2026/3/3 v1.3
EFMI_tools has been updated, so I exported it again. Personally, I haven't encountered any long-term texture loading issues since the update. You guys give it a try. If you run into it again, please first move all other mods out of the 'mods' folder to confirm whether this mod is causing the problem or if it's due to other mods. If confirmed, please report it to me.
Also, fixed the issue where the wetness effect caused textures to break (essentially just disabled the wetness effect).
2026/2/26 v1.2
Changed the texture mapping from slot-based to hash-based. If texture issues occur, just wait—it means xxmi is still loading the mod. If texture loss problems persist, it's an xxmi issue; all I can say is SQT's done pulling.
Regarding the question "Why not use RabbitFX to stabilize textures?" — because the code for the component part of efmi is written differently from Wuwa and ZZZ, it can't be easily applied. We'll have to wait for an update from the author.
As for Laevatain's LODs, they will be updated within about one to two weeks.
2026/2/17 v1.1
Fixed an issue where body textures would glitch after playing for a while (hair may still have this issue).
It seems that efmi_tools suddenly no longer has vertex limits, so the model has been replaced with a higher-poly, more detailed one.
Clipping issues have been slightly optimized.
The NSFW version has a total of 22 toggle options.
Actually, this mod isn't finished yet, but starting today I probably won't have much time to work on mods. I didn't have time to fix the color difference between the face and body across IB. So here's a usable version for now—please forgive the many clipping issues.
Also, because mods made with EFMI_tools have vertex limits, the model is a bit rough this time. Please understand. (QT, please update soon!!!)
Notes:
Please use the latest version of XXMI to ensure the mod functions properly;
This mod isn't finished yet. I haven't had time to work on it recently, so here's a usable version for now meow.
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(For details, please check the text file inside the compressed package.)
Download:Download Link | Patreon