End of June Update '26
Alright fellas I'm alive and well, delayed this post as to have something more concrete to show albeit in the end, there's still much work to be done, more below.So this past month I've been working on refining my rigs plus on Genshin's Jahoda cause she stole my heart when I played through Nod Krai and now I wanna animate her and that's that!Anyhow, probably one of my better rigs thus far, and it has also helped me improve everyone's favorite, Kiriko, whom I intend to release the updated version of her model to the public soon. Eventually. The good part about this is that it'll also cascade down into other models, be them anime style or standard (Like the OW gals).This sort of work feels a bit like productive procrastination as they call it, I mean yes on one hand it is quite necessary to rig the character so you can move them to animate properly, on the other, you really can endlessly refine a rig, the shader materials, the model and topology, everything BUT animate, and I am certainly guilty of this sort of perfectionism.Nevertheless, I'm thankfully just about wrapping up this side of the technical work for now, and for July I'll start working on Jahoda's animation, by now as I said before I won't even give an ETA cause it always jinxes me, it'll be done when it's done and all that.Thanks for reading and being here! Back as soon as I can.