Trial version of the combat! Its still very rough but the core mechanics are there.
Changelog
First version with some combat, no more running away! (For now only 4 abilities are available)
You can use the abilities by pressing the icons on the top left or using the 1-4 keys on your keyboard.
Reselecting the ability will hide it again, and so does moving, pausing....
J cannot cast abilities while bound
Each ability has different amounts of cooldowns and restrictions.
Ability 1 is a explosion, Ability 2 is a shot, Ability 3 slices everything around J, Ability 4 is a mega laser of death (use with caution!)
Fixed a bug that would spawn the player out of bounds or on top of the stairs.
My brain is fried from doing all the math for the aiming and targeting... but it works! (well... most of the time at least).
Sometimes they bug out and require the player to reselect the ability again so if you find a pattern to replicate a recurrent issue please report it. I really didn't test on android (just the touch controls)
Enjoy slaughtering every enemy in your path!
Some things on the bucket list with this system include:
Descriptions
Passive abilities
Different abilities per transformation or being items that you equip
Enemy health
Abilities tied to stats/items
Effects and sounds
Tutorial?