Working on adding some some vfx and making the game more challenging. I didnt test much so it might be a bit too difficult or hard but its the nature of the program I guess.
Changelog
Explosion ability range reduced, cooldown increased
Shot cooldown increased
Slice ability range reduced, cooldown increased
Megalazor replaced with Reveal
Traps are now completely invisible. Using reveal will make them appear just like before.
All level enemy spawns significantly increased
Fixed a bug where the floor wouldnt get reset when starting a new game because I kinda forgor to reset that field
Added totally rad new visual effects to abilities
I might work towards a health system because idk having a lot of enemies on a level feels a bit too much clutter and maybe it might be time to make them stronger.
Ill just put a poll down bellow and see what people are more interested in.