First build of july. And with the preview of the new map!
Changelog
Robo-T_own now shows up every time on the level selection for testing.
2 Enemies populate the level for now
Fixed a sprite error not showing the cost of buff removal currency
Fixed a bug with the latex ring
Home level now appears on the right instead of the left in the level select screen
Other smaller optimizations
Ive been changing the data structure and I might be able to reduce the game size a bit. It wont be much but it would reduce the game from 11 unity scenes to 5. It might seem alot but since they share the prefabs its not a big deal . For nerds the game just recycles the same prefabs for all levels so the size gets cut because it doesnt need to make a new object for each level and just store the framework separate
Ill also bring over mechanical enemies to this level and put new ones in the previous level. The Fox haus as a few of them so ill make fox themed enemies to replace them.