Hello everyone!
I am currently reworking some core functionalities of the game, which include:
1. New Combat System
Bow Mechanics: You can now fire the bow using right-click; arrows fly toward the mouse cursor.
Smart Enemies: Enemies are now more intelligent, featuring unique attack patterns and HP bars.
Loot Tables: Enemies have custom drop rates for various items.
Melee Expansion: New melee weapons are being added, with one already available in the current build.
Scalability: This system allows me to create more interesting enemies and weapon upgrades in the future.
Visual Effects: I’ve implemented a custom VFX system, freeing the game from engine-default animation limits.
2. Survival Mechanics
New Status Bars: The Health bar is now green, and I’ve added a red Hunger bar. Players must manage their hunger, which depletes over time and during sleep.
Resource Split: Food items now only restore Hunger, while specific Healing Items restore Health.
3. New Notification System
Enhanced UI: Replacing the old pop-ups with a more efficient, non-intrusive system.
Modern Feel: Notifications (like "🩷 Maya's Affection +3") now feature smooth sliding animations and auto-resized windows.
Better Performance: The system no longer pauses the game or interferes with map transitions.
4. Quality of Life & Content
Bug Fixes: General fixes and stability improvements.
Intro Update: The plane crash scene now features brand-new art.
Settings: Added a toggle for Screen Shake in the options menu and at the start of the game.
Early-Game Crafting: You can now craft a knife early on. Use it to create Halved Coconuts for health restoration.
Healing Items: Added Green Herbs. More advanced recipes will unlock as you progress through Samantha’s storyline.
UI Toggle: You can now toggle the UI on/off by pressing U.
I am very close to finishing these implementation changes, after which I will shift my focus back to the story. I am aiming for a New Year’s Eve release for the Patreon build, we’ll see how it goes!
Thank you all so much for supporting this project 🩷 I am really enjoying how the game is turning out, and I hope you do too! Please join the Discord if you haven’t yet!