Seeing that I have way more motivation to model than animate right now, I decided to start work on the fury model much sooner than I was originally planning.
This is the progression after two days of work. The blockout is pretty much done, just missing a few features and early stages of sculpting have already begun, mostly only for the head.
The shading looks a little funny due to the high res sculpted mesh, that will get fixed once we reach the remeshing part.
Needless to say, I'm very hyped to work on this model and then the light fury right after ^^________________________________________________________________________
[Update 1] 9th of October 2025
Initial sculpting is now done and Remeshing has started.
Going for a slightly higher polycount this time around, hopefully that won't come to bite me it the ass later.________________________________________________________________________
[Update 2] 13th of October 2025
Remeshing done! The final mesh has ~22,5k verts. maybe a bit overkill, especially around the head. But still pretty lite compared to monster hunter models xD. Next step is rigging, adding female genitalia and UV unwrapping. Not fully sure if I'll go with four or five 4k udims.
He looks a lil funny from this angle :pMight be a few weeks before the next step is finished as I need to work on the poll's winner model as well as Alka's.________________________________________________________________________
[Update 3] 16th of October 2025
So much for taking a break from this, It's all I can think of xDRig is nearing its final steps. About to start sculpting soon.
Also added some animated tests into the attachments.________________________________________________________________________
[Update 4] 20th of October 2025
We're reaching the final steps for the male fury now. Just some final touches are need before I can get to making some proper renders. Hopefully done within a day or two.Texturing was done using substance painter, pretty happy with the results give that it was my first time using it.
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[Update 5] 27th of October 2025
The Female Night fury has now been remeshed and textured. Only rigging remains before I can call them ready as well. I will then begin work on the Light fury, but this will take longer as I'll be working on a few animations at the same time.
Looks a bit funny due to still being in rest position. Roughness will also be adjusted slightly.
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[Update 6] 22th of November 2025
Almost done with the topology side of the Light fury model.
Next up is rigging, UV unwrapping and sculpting. I'll post another update once these are done.
[Update 7] 29th of November 2025
Done with sculpting, UV unwrapping for the new parts and adjusting the rig for the most part. Will probably end up making the scales more smooth, but I'll only know for certain once I have the basic textures down.
Aiming to be done with texturing tomorrow. Should be possible long as I don't run into any major hurdles.
[Update 8] 30th of November 2025
Welp, after a busy weekend of texturing I wasn't quite able to get the Light fury into a state that I'm happy with
I still want to do some adjustments to their textures and Will redo parts of the highres as well to get the scales to be more visible. Will see, hoping this shouldn't take too much additional time.Here's a quick test render I did reusing an old scene. Don't mind the lame bg, of composition wasn't made for this.