Work on the first LoM animation has begun smoothly. Originally I planned to keep it a simple loop or two, but got a bit carried away and made a proper intro for it. Still have a lot of refining to do before I'm happy with the intro sequence, but I'll start working on the main loops tomorrow before then coming back to finish the intro later on.I also managed to rip part of the Wilds map for the background. It's quite low-poly, so I'll need to touch it up once I'm done animating. I also have plans to add a fluid simulation to this animation and commission audio from JL.
[Update 1] 14th of July
I'm done animating two of the three planned loops and the third one's pose is mostly blocked out. You can find the loops with two camera angles for each in the attachments and the third blocked out "climax scene" pose, here:
Don't mind the clipping, quite an early pose still.The goal is to have everything fully animated within two days and the scene, fluidsim and lighting by three. In other words. My goal is to start rendering stuff by Friday/Saturday
[Update 2] 18th of July
Finished the 3rd loop and fluidsim and began rendering stuff out. This'll be one long animation, so expect it to take a while.You'll find a preview of the 3rd loop in the attachments.