Hi! Lately I’ve been building my own soft-body physics engine for more realistic flesh jiggle and weight gain simulation. It’s nothing too crazy, but existing 3D tools and game engines aren’t great at showing folds and compression on really large blob sizes, so I’m refining it to calculate volume and collisions properly. Just look at how realistically Lucy’s butt presses against the floor in the GIF above! I think the progress so far is pretty encouraging.For now, I’m going to make a few short videos with this, then port it into a game. Of course, it currently requires an extremely powerful GPU, so it’s hard to put into a game as is. I’ll be working on optimization as I polish it.My next game will be a sandbox-style showcase of various features I’m developing. It may take some time, but if you’re willing to wait, you’ll get to see a weight gain simulation game with truly realistic physics. I think I’ll be able to drop the first version around August.