This week was all about refining core systems, pushing character work forward, and laying groundwork for some upcoming reveals. Below is a snapshot of what’s come together and what’s on the horizon.
✦ Phase 1 Spotlight: The Cumtessas
At the heart of Lustrya’s brothel are the Cumtessas. The tireless workforce that keeps the castle alive, messy and profitable.
Cumtessas are designed to be watchable, low-stress and highly expressive, embodying our core philosophy of porn-first systems that run themselves
Here’s what they bring to the experience as of now:
What Cumtessas Do
Primary service providers: they handle all client interactions and generate the bulk of your gold.
Fully assignable: drag them freely between Service Chambers, Baths, Taverns, Stages and more.
No leveling or micromanagement: minimal stats to grind, no builds to optimize.
Soft States, Not Punishments
Cumtessas accumulate fatigue and filth, but these are soft inefficiencies, never blockers.
You’ll see it instead of managing bars:
Slower movements
Messier visuals
Heavier idle animations
Optional automation lets them auto-rest or auto-clean, so the brothel keeps flowing even when you’re hands-off.
New Faces of Lustrya
With the foundation set, we’re moving on to the next batch of characters joining the world of Lustrya.
Currently revealed:
Reia
Violyn
Miriku
Seraphina
But they won’t be alone for long. The remaining Lustresses are already taking shape. Here's a preview of their silhouettes. Each one built with:
A distinct role in the game's story narrative
A dedicated room for your brothel
Strong personality-driven presence
We’re having an absurd amount of fun bringing these characters to life and we’ll be spotlighting one new reveal in an upcoming post!
A Small Peek at the World Map
You’ll also start seeing glimpses of the World Map UI soon.
For Phase 1, its intended role:
Acts as a non-blocking overlay
Hosts story campaign progression
Unlocks Lustresses, rooms and future systemsHere's an updated visual sneak preview of how it looks so far:
Final Note
We’re currently wrapping up walking animations and idle cycles for the Cumtessas’ 2D sprites. Small touches that go a long way toward making the castle feel alive and spicy! We'll be back soon with more updates. And as always, thank you for your support! ❤︎