Hello everyone, and welcome back to another Lustrya development update!
Today's post is packed with all sorts of goodies, including:
A special Q&A with the incredibly talented Avalea, the voice behind both Seraphina and Zenica alongside a sneak peek from our upcoming Early Access trailer
A first look at Miriku's hometown, Lusty Meadows
New Celestia barkeep animations
A development update covering our newly completed save system
And finally, an announcement regarding the future of our story chapter series
As always, thank you all so much for your continued support. Let's jump right in!
Reia Chapter II Now Available!
We're excited to announce that Reia Chapter II is now officially available for all our Bastion-tier patrons!
With Reia's second chapter now complete, we'll soon be turning our attention toward exploring the pasts of two more beloved Lustresses: Violyn and Miriku. There's still so much left to uncover about these characters, and we can't wait to share their stories with you!
Welcome to the Lusty Meadows
After weeks of iteration and refinement, we're thrilled to say that Lusty Meadows is now largely complete! While we still have a few finishing touches and bits of polish to apply, we're finally ready to begin showcasing Miriku's homeland.
Nestled amongst rolling hills and sun drenched fields, Lusty Meadows is a warm, idyllic village where community comes first. Home to Miriku and her fellow bovine kin, the village offers a cozy contrast to some of the darker corners of Lustrya's world, filled with rustic charm, lively locals and plenty of secrets hidden beneath its peaceful exterior.
Meet Avalea – Voice of Seraphina & Zenica
We're pleased to introduce one of Lustrya's many talented voice actors: Avalea, who brings both Seraphina and Zenica to life. We've also included a special snippet from our upcoming Early Access trailer featuring Avalea's incredible performance!
Let's get to know her a little better.
Avalea's OC — Art credit: @hattikeyWhat inspired you to pursue voice work professionally?
"I was really inspired by anime and animation. I was going through a tough time when I was younger and being able to watch anime really helped immerse myself in something. I'd never seen anything like it, so much energy in a voice alone. I wanted to do that and started out small. Castingcallclub was the main place."Just me and my shitty webcam microphone and a dream. Fast forward about 11 years and minus a good few hundred pounds and here I am now!
What has been your favourite role you've ever voiced?
"My favourite role ever.... Hmmmm... That's tough! I voice a lot of... let's say SOUNDS for people so I can't say I've had a lot of voice lines or recognisable roles. I did get to voice an SCP for an animator called Elasid and that was very fun to voice."
Avalea's OC — Art credit: @Lewdin_ndleDo you have a dream character or franchise you'd love to voice one day?
"I'll be so real with you, I've always wanted to voice in a game! So I guess here we are! I'm a big fan of FPS games so something like Valorant or Overwatch could be really fun :))"
Between Seraphina and Zenica, which character do you relate to the most?
"Probably Zenica. Not only are we both British but I love how snappy she can be. I'm guilty of a little witty retort here and there..."
What would a sing-off between them sound like?
If your life had a narrator, who would you want to voice them?
"Oh, what a great question! My life's had a good amount of ups and downs so someone who can capture that drama pretty well. Isla Campbell, I think."
What's one thing people would be surprised to learn about voice acting?
"I'm not gonna sit here and say that voice acting is the toughest job in the world. But it definitely takes a lot more effort than people think! It's not just "sit down, record, done". You have to get into the character, think how they would think, how they would react. IF you're doing an accent, how do they say certain words? Are there different dialects? Does this character has a specific rhythm or melody to their voice? You're an actor. But it's so much more than that.
There's NO visuals so you have to capture EVERYTHING in the voice. You don't know if the audience can see if you cry so you have to sound like you're crying. You don't know if they can see you roll your eyes so you have to make that audible. Voice actors are also pretty self sufficient. They can often edit, sing and know a lot more than audio technology than the average person."
Avalea's OC — Art credit: @Lewdin_ndleIf you suddenly woke up in the world of Lustrya, what's the first thing you'd do?
"Find Seraphina and Zenica and beg on my hands and knees for just one night with them. I'd honestly walk across hot coals barefoot for a single disgusted glance from Zenica."
Can you attempt your best evil villain laugh?
Be sure to check out Avalea's socials and show her some love!
→ X | Twitch | Instagram | Patreon
Without further ado, we'd love to share an exclusive first listen to a small snippet from our upcoming Early Access trailer, featuring the wonderful Avalea!
While this dialogue is still very much an early draft and subject to change, we wanted to give everyone a little taste of the humour, charm and overall tone we're aiming for.
We hope this small preview gives you a better feel for the kind of fun, personality-filled adventures awaiting you in 2027.
Celestia Animation Update
Work on Celestia continues behind the scenes, and we're happy to report that we've recently completed several additional barkeep animation renders. We'll continue expanding her animation library over the coming weeks, so expect plenty more Celestia goodness soon!
Development Update – Saving Lustrya
This month, a huge focus has been placed on one of the most important systems in any long-term management game: saving your progress.
We're pleased to announce that Lustrya's save system is now fully functional!
Because players may spend many hours building and expanding their castles, we've designed the system to be both reliable and efficient, ensuring your progress remains safe throughout your journey.
The system now supports saving everything from room placement and upgrades to castle expansion, allowing your world to persist exactly as you've left it.
With this milestone complete, we've now officially wrapped up our first month of development, which included:
✓ Dialogue and localisation foundations✓ Castle building and expansion systems✓ A fully functional save system
Looking ahead, our next major focus will be building out the core gameplay loop, including:
✓ Business management systems✓ Character movement and NPC behaviours✓ Build mode improvements✓ Room upgrades and resource systems✓ NPC room assignment and residency systems
Development is moving at an incredible pace, and we're extremely excited for what's ahead.
And if you've stuck around long enough to get to this beefy update, here's a fun blooper reel from Avalea during her recording session!
Stay tuned — there's a lot more to come. 🖤
What's Next for July(list will be updated throughout the month)Here's a checklist of what we're working on:
To-Do List
Celestia NPC Renders
Development (Management System)
Web Comic: Violyn (Storyboarding)
Level/Room Designs
Castle's Foundation (Design)
Reia's Arena (Concept)