What’s New in Patch 0.4
Patch 0.4 expands the end of the beer pong night and kicks off “fight day,” adding new character routes, scenes and a smarter combat system. It also ships big sprite/CG updates and fresh animations across the board. On total this patch brings about 21k words, being one of the biggest patches we made wordwise so far.

End of the Beer Pong Night
Group scene: New conversation featuring Matt, Mafalda, Ren, and a new character introduced in this patch.
➤ Unlock requirement: You must have met Mafalda and made a good impression earlier to access this route.Joel – new interactions & story: You can finally get to know Joel.
➤ Unlock requirement: You must have met Mafalda and made a good impression earlier to access this route.Diego – end-of-night route completed: Train with Diego and (depending on choices) spark something more. You’ll know it when you see it. 😉
Harry – morning follow-up: Extra content on the day after the party, only if you picked a certain option the previous night.

The Day of the Fight!
Main story continues: Start your morning in your room and head to the stadium as the big day begins.
Shape Ren’s past: Define parts of Ren’s backstory. Your choice affects future options, knowledge reveals and dialogue.
Affinity & Romance (first update): For the first time, your Affinity and Romance scores update. A temporary results window shows how many points you earned that night. (Presentation is WIP and will evolve.)

Systems & Gameplay
Combat AI overhaul: Opponents now adapt to your recent choices. They remember patterns and adjust so expect tougher matches.
New combat animations + SFX: Characters move, punch, get hit, dodge and block with new feedback.
No more fade-to-black close-ups: New approach animations bring characters closer (or let them approach you) in-scene.

Scenes, Sprites, and Artwork
Backgrounds: Added 5 general scenes/backgrounds, some with day/night variants.

Character Art Updates
Matt: No new CGs this patch. We’ve started sprite quality upgrades since he’s currently the most-voted character, he will be getting that update first but it isn’t ready yet.
Harry: Debut of his sober sprites. These include 3 outfits and 27 expressions, all sharper than previous sets. He also gets a new CG.
Joel: To help Joel stand out, we added around 31 expressions. He also gets a CG with 2 variants.
Rina: Newly introduced character with 19 expressions.She also gets a CG.
Diego: 2 new CGs added. We also updated his sprite proportion by tweaking it a bit. We intend to update his sprites as well at a later date to match our newer standard quality.

Other Improvements
Matt’s training scene: Updated to the new adaptive combat AI. It’s hard until you learn Matt’s pattern.
Back-porting polish: Older content now uses the new animations plus updated Decision Echo and Knowledge notices.
Automatic text pauses: Implemented an auto-pause system for dialogue readability. Since it’s new, please report any oddities you find. 🙏

