We’re excited to share that most of our intended work on the Restitched character customization system is nearly complete! 🎉
Over the last 1.5 years, we’ve been building The Wardrobe experience from scratch, and we truly believe the time and energy we invested were well worth it!
Wardrobe Test Wrap-Up
The Wardrobe Test will be ending in January (extended from December 31). At this point, we feel we’ve gathered more than enough incredibly valuable feedback from players. Seeing how creatively you’ve all interacted with this system has been motivating beyond words.
Over roughly three months of testing, we’ve made 350+ changes, additions, and fixes. Along the way, we introduced entirely new features that weren’t originally planned, added extra assets, and made several quality-of-life improvements based directly on your feedback.
In a relatively short span of time, the Wardrobe evolved from a stable prototype into an almost fully polished, launch-ready experience... and that’s thanks to you!
Thank You <3
We want to sincerely thank the entire community for your patience, feedback, and support throughout this milestone. With this, we’ve:
Held our first large-scale playtest
Completed a major pillar of the game
Gained valuable insight into how you expect to play and interact with Restitched
What’s Next?...
The road ahead is often challenging, but also exciting and promising!
With the Wardrobe largely behind us and many of its systems reusable, we’ll be fully shifting focus in 2026 back to the core gameplay and level editing experience. This includes continued work on:
Physics connectors
The logic system
Improved player movement
More level editing tools
Creatures & combat
Multiplayer
Story cutscenes framework
Main menu polish
...and more!
Many of these systems already exist as early implementations or working prototypes, but they require time to be properly developed, refined, and integrated into a cohesive experience. Once these pieces start coming together, we’ll be looking into opening up another playtesting opportunity.
In the very late stages of developing the game, we’ll also officially begin full production on story content, marking the final stretch of our planned development. It'll be during this stage that we can grow our team with more like-minded creatives, such as level designers.
In the meantime, it's business as usual for 2026! We'll tinker away on these complex tasks until we've built the game we all wish to play... and hopefully sooner than later!
Timeline & Updates
We don’t have a concrete timeline, unfortunately! As hobbyists, development can be unpredictable. However, we’re committed to keeping the momentum going as usual.
We’ll aim to keep you informed as transparently as possible through our Restitched: Recapped! posts when they resume in the new year!
Thank you again for being part of this journey. We truly couldn’t do it without you! 💜