DESCRIPTION
We've improved the hiding feature to work on all objects and their connected children prefabs (eg, a palm tree's trunk is separate from the leaves, but now both get hidden).
This feature makes it easy to hide assets in the level editor so you can work on things behind them. A small feature, but a very handy one!
We've also added a prompt to let you know when one or more objects are hidden, and how to unhide them all at once: