Greetings,
last week I was mostly working on getting the AI workflow for the animations in place which was more problematic than I thought after the initial first great results. Also I got a bit side-tracked with the image I wanted to create for this progress update.
About the AI animations
The continuity for the looping I can mostly manage now. The upscaling is a bit of a bother sometimes but that's also something that I can manage I think. The problem is often the direction of the shot. I want to have specific movements in a specific speed, which the AI models don't want to particularly follow. For example, I wanted to give a little motion to the head's of the first image of previous progress update. Hers should bob a bit and he should move a little too. However, all the models for seem reason make her butt twerk like hell... which looks funny but doesn't fit the movement that I want. That's something I'll probably be able to fix in postwork. However, while the rendering of the full hd 10sec clips can be done in 5minutes (!!!) depending on the model, I got so side-tracked that I tried over 100 of different prompts and lora (plugin) combinations to get the exact right motion that I want, which led me to multiple days without much progress. Had I chosen some takes of the first tries and stitched it together I could have saved massive amounts of time. So I need some more discipline to put in some manual work instead of giving it another go and another go and another go, to not have to fix something manually. It's easy to get lazy, lost and waste time instead of progressing. However, I got someone from the community who gave me some tips and help with workflows and it should get better.At least I got 3 5s - 10s long clips ready.
Image
On some platforms I came across this gifs where woman let glow paint drip along their bodies which looked pretty cool in my opinion and I wanted to recreate that effect. First I tried it with a plugin that would do actual liquid simulations but I couldn't get the viscosity, stickiness and thickness right, without blowing the simulation time to days. I couldn't get it down. The next approach was a different plugin that does condensation and generates some droplets, but that plugin doesn't work correct anymore and it was more singular drops than the streams I wanted to have anyway. The next approach was something called Liquid painter, where you can basically paint curves on surfaces and the plugin creates a mesh out of it. I used it for the cum in some of the previous screenshots. However, the problem here is that the thickness of the streams is mostly uniform and I wanted more clumping and streams with various thickness.Another approach was something called dynamic paint which should be less simulation heavy than the actual physical simulation but was also not fitting as it wouldn't be able to make long, small streams.So I went for the manual painting solution. However, another problem occurred. When I brush a stream I want the brush slowly to fade out, so I can create a trail for drops. However, to create this fading streams you would need a pressure pen or mouse with pressure sensors, which I don't have. Other tools have options to make this fades over stroke-length to be able to do something like that with a normal mouse but not Blender for some reason. So, therefor I created my own plugin that does exactly that... Yeah, another plugin -.-And the shame on that, I'm not a good painter and the result doesn't even looks that great as I've hoped for. I probably should have gone with the Liquid Painter and try to establish some way to combine various layers and paints with different thicknesses. Anyway, I put quite some time in it and probably wasted to much time on something like that which annoys me a bit, but for some reason I was fixated on it to get it done. The references (sorry only shit-tok and facebook)https://www.tiktok.com/@sweetlaura_xo/video/7594214181088267551https://www.facebook.com/GaiXinhVietNam01/videos/1220613366594460/
Content
885 HD renders
5 HD Animations
1 High-res vertical scroll image
~ 82% scripting done
Story is written and in review process