Hey everyone, v0.6.1 is now available for to the public!
https://pinebrook-games.itch.io/project-thrust-early-access
0.6.1 Patch Notes
Content and Features:
Added 960 new lines of dialogue (total 6496).
Added 53 new event scenes (total 213).
Added Phase 1 Content for Nerina, including two repeatable scenes.
Added Phase 1 Content for Summer, including two repeatable scenes.'
Added two new Minigames (surf and Cardio).
Added the ability to drag or use up/down arrow keys to scroll the save menu list. This is especially effective on mobile where the dragging was broken.
Added Time of Day backgrounds for all relevant locations.
Added the Inventory System - Items will be added to your inventory and can be interacted with either to progress plotlines or learn details about them.
Added Sunset shot for TGI Lab exterior.
The In-Game menu now has a button to return to the main menu.
Auto-Saves have been added - Auto Saves are performed when entering free-roam or when presented with a choice in conversations.
Quick Save and Quick Load have been added. - These use a dedicated slot and can be accessed from the In-Game menu.
Added a keyboard shortcut for Quick Save: F1.
Added a keyboard shortcut for Quick Load: F2.
The Save menu has a visual divider between current saves and the New Save item.
The Load menu has a visual divider between current saves and the Auto Save item, when present.
Gallery Rework - The gallery has been updated with several new features:
Gallery Filters - The gallery has a filter which can be used to sort by characters, acts, and other options.
Blocked Gallery Items - You can now see blocked images, and by filtering you can determine which characters might unlock them.
Filtered Gallery View - when your gallery is filtered, changing images maintains that filter.
Added inertia to the Save/Load menu, for easier scrolling.
Added a notifier for Saving/Loading - The name of the file will be displayed temporarily when Saving or Loading is performed.
Added visual feedback (zoom) to UI buttons on the ingame phone. Considering on adding this to the rest of the game UI so give me some feedback on this one!
Added compatibility for 16:10 Resolution (GUI Compressed) and Resolutions wider than 16:9 (like 22:9) with Black Bars.
Changes:
Sammy's Casual outfit has been updated to match her updated style.
Updated Bridgette's Default and Worried poses for consistency.
Updated Mercedes' dialogue poses for consistency.
Updated the Night shot for TGI lab exterior.
You can now go to lunch with Sammy after the prologue if her affection for you is high enough.
There is now a notifier after exiting the prologue which introduces the in-game phone to players.
Resized many UI elements for clarity and ease of clicking.
The "Exit Game" button has been removed from the In-Game menu, as you can now reach that by going to the main menu.
The Save and Load menus have been shifted up by one position on the carousel to better utilize screen space.
Fixes:
Fixed an issue preventing scrolling the save menu on mobile.
Fixed several spelling and grammar errors.
Fixed scrolling in the contacts menu to not cut off the image of last contact on the list.
Fixed the hitbox on the phone open/close button to prevent misclicks when attempting to use the back button.
Fixed an issue where loading a save while the phone was open would not appropriately update contact information.
Fixed an issue where you couldn't visit the bar and Cam after discovering it as part of Bridgette's route.
Fixed the annoying pause that happens when a title is presented in the text field (ex: Mr. Person).