I just finished Act I: A Dance of Snowy Tides and Hoarfrost Groves. Texture++ seems to work well in Nod-Krai for the most part, though a minor texture corruption issue was discovered during my play-through and has already been fixed.

(Left: before fix, Right: after fix)
The problem, which affected Vilemina's horn, was resolved yesterday. If you downloaded the mod via the installer since then, you might not experience this issue.
The corruption likely occurred during a data transfer process. Producing Texture++ seems to be pushing the limits of consumer-level hardware without much ECC.
I plan to refactor some codes to improve their robustness and integrity at a later date.
For this weekend, however, I will be taking some time to enjoy the game myself , so my responses to comments and direct messages would be slow.
Thank you for your support!