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DRAGON BALL: Sparking! ZERO MOD - ULTRA Vegito Blue (Custom Character)

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Installation:

1) Be sure that you have the latest Sparking Zero Mod Loader https://gamebanana.com/mods/5597772) Extract the ZIP in your Sparking Zero Mod Folder (or use Unverum to install the package)

Notice: the mod supports both Japanese and English voices, everything is included in a single package.Notice: Replacers will be published later on. This includes Base and SSJ, other than Blue.

ULTRA Vegito Blue -- Moveset

CUSTOM MECHANIC - Hit-Count Unique Gauge:

A unique gauge appears below your health bar. It fills up based on your consecutive hit count.

When full, it restores 1 bar of KI and activates MAX GAUGE mode.

MAX GAUGE mode lasts about 15 seconds. During this mode, you can access more powerful special moves.

After the duration ends, the gauge empties and resets to 0.

SPECIAL MOVES:

- Special Move 1 - God Kamehameha : Stock Kamehameha from the base game. Chargeable.

- Special Move 1 Max Gauge - Final God Kamehameha (Custom Move): Enhanced Kamehameha, deals massive explosive damage. +30% increase over base damage.

- Special Move 2 - Versatile Counter (Port): Melee-Based Counter. On Hit, fills the entire unique gauge.

- Special Move 2 Max Gauge - Final Spirit Slash (Port) : Chasing Special Move rush. Can be chained right after Versatile Counter.

- Ultimate Move - Maximum Impact Rush (Port): Deals massive ultimate damage. Rush-type move.

ABILITIES:

- Spirit Finisher (Custom Move): Unblockable attack that blows the opponent away on hit. Can be feinted before landing, making it an ideal opener. High Mix-up Potential.

- Pride Breaker (Custom Move): Buff-type move. When current Hit-Count is lower than 1, so 0, only regular buffs will be applied. When Hit-Count is higher than 1, it will also fill half the unique gauge.

Update 1:

- Added an accessory that allows Vegito to display a permanent blue aura, like the Dragonball Legends edition

- Added an option to choose our custom model while using the game original shading

- Fixed all the animation bugs present in Special Move 2 (Versatile Counter)- Fixed an animation bug where sometimes the opponent would appear incorrectly during Maximum Impact Rush (Big thanks to starlunness for correctly reporting the bug!)- Added a "Trash Collector" logic, which should fix some unique gauge related problems.

Known Issues:

Sometimes the Unique Gauge icon may keep applied on screen after a match is over. As a temporary fix, just go back to battle-setup, select the playable character again and the icon should disappear (SHOULD BE FIXED WITH THE TRASH COLLECTOR UPDATE)

It's possible that the opponent may be knocked out of bounds by one of the custom attacks (Special Move 2)

All known issues are planned to be fixed in future patches, with eventual fixes for any emergent bug found from early access play.

Team Densetsu 伝説 PATREON 13 favs
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POSTEDOct 31, 2025
ARCHIVEDOct 31, 2025