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Build 12 Playtest & Release

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Build 12 Playtest & Release
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Things have gone smoothly with Build 12! Despite a few unexpected setbacks we were still able to get it all done well ahead of the originally planned release date, which would have been in mid February. All thanks to a great deal of planning ahead, hard work and preparation!

We have just started our playtest with our Good Master supporters, but I am reasonably confident we shouldn't have any complicated bugs to deal with. This build is packed with some spectacle moments I had been planning for a long time, it includes a moment which I consider to be one of the most important in Asterion's story, and we sure did go above and beyond to wrap it all up nicely — but, in terms of coding, there were no big and impactful changes that could create any unforeseeable bugs.

If you want to participate on this and upcoming playtests, you only need to pledge to the Good Master tier, join our Discord server, and download it from our #playtest-download channel. That said, as I explained in my previous post, we decided to expedite Build 12 as a planned contingency in case we needed more time for the VU Phase 1 release, so we'll be trying to get it to the hands of all our supporters somewhat quickly. If anything, this might be the perfect opportunity for readers to join our Patreon for the first time, as they'll be getting all the content from Builds 9, 10, 11 and now 12 all in one go, plus many other benefits depending on their tier.

Back to Build 12, I'm hoping we for a release early next week. I almost feel tempted to say that a release during the weekend could be possible, but I think we should reserve that in case we want to do any last minute polish passes.

We'll keep everyone updated via our Discord and BlueSky, stay tuned!

— Mino.

Minotaur Hotel PATREON 262 favs
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POSTEDFeb 6, 2026
ARCHIVEDFeb 6, 2026